Call for Papers FKTG – 27th Technical Conference and Exhibition 2016

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The FKTG technical conference and exhibition will be held from May 9.-11. 2016 in Leipzig. This bi-annual conference is the industries premiere event in Germany, where people gather to learn and discuss new technologies and scientific research results related to the broadcast and professional electronic media industry.

All IT: Media, Networks, Strategies

New formats, usage habits, production facilities, distribution infrastructures and business models for media in TV and cinema create the basis for continuous broadening of media usage beyond the classic origins. Being able to create high quality audio-visual content, is no longer a well familiar unique selling point and a privilege for the broadcast and cinema industry. Highly performant IT infrastructure, either gathered local server farms, or offered as a scaling cloud solution, fosters the need for prompt and flexible solutions in media acquisition, production and distribution.

As a consequence, internationally operating market actors fight for the recipient’s attention with new content and business ideas, and with high quality content of continuously growing technical complexity – at home, in modern cinema environments, in public events, and on a steadily increasing number of mobile devices.

The FKTG invites scientists, developers, users and decision makers of the broadcast, film and electronic media industry to discuss these trends, to inform about results of research, technology development and use cases.

Major themes of contributions will be assigned to separate days of the conference.


Proposed topics for papers are:

1. Audio/Video over IT/IP, eco systems

 T1 – All IP Production, 
 (e.g. Video over IP – SMPTE2022 –  AVB/TSN – AES67 – Synchronisation/PTP)

 T2 – Production and Distribution in the Cloud
 (e.g. cloud architectures – production and distribution solutions – IT architectures for media premises)

 T3 –Production networks, WAN, network/security
 (e.g. networks – IPv6 – SDN – security)


2. Cross Media / Interactivity / Second Screen / Social Media

 X1 – Cross Media
 (e.g. OTT – VoD – linear and nonlinear services – second/dynamic screen – multiscreen – social media –
  HbbTV2.0 – TV everywhere – multiview (user selected view) )

 X2 – Content Creation and New Content
 (e.g. user generated content – content reuse)

 X3Virtual Reality
 (e.g. 360° videos – augmented reality – gesture control – avatars – barrier free services)

 X4 – Big Data
 (e.g. personalised services – user feedback – system monitoring)

 X5 – Business, customer relations and engagement
 (e.g. digital rights management – platforms – user engagement – business models - regulatory aspects)


3. Production/Formats

 P1 – Beyond HD
 (e.g. UHDTV – 4K – 8K – 3D – higher dynamic range – higher frame rate – Digital Cinema – interfaces – cross-converter)

 P2 – Acquisition for Audio/Video, multi camera systems
 (e.g. video and audio – 3D audio – lightfield  – free viewpoint – TOF camera)

 P3 – Production Chains, Workflows
 (e.g. A/V processing – automated quality control – metadata – remote production – measurement, control and monitoring systems  – storage 
 solutions – 4K/8K – automation – playout)

 P4 – Asset Management
 (e.g. content management – archives)

 P6 – New Formats
 (new codecs, HEVC, object oriented formats for audio and video)

 P7 – Semantic Technologies
 (e.g. semantic search – annotation – metadata creation and enrichment – semantic for new services)


4. Distribution and Display Technologies

 D1 – Digital Transmission Systems
 (e.g. DVB – signalling – dynamic broadcast – LTE– 5G – DOCSIS – eMBMS – public hot spots/WIFI)

 D2 – Streaming
 (e.g. IPTV – Web-TV – OTT/VoD – synchronization across multiple devices – DASH)

 D3 – Further Technologies for Media Access
 (e.g. UltraViolet – Blu-Ray – CA – DRM)

 (e.g. immersive systems – OLED – video walls – digital signage – public viewing – tablet-PCs – 3D-tablets – HDR)

 D5 – Home Networks
 (e.g. home gateways – home cloud – home security – IoT internet of things)


5. Cinema/Entertainment

 K1 – PLF Premium Large Format – Business Models for Cinema
 (e.g. technical implementations – business models)

 K2 – Display and Projection Technologies
 (e.g. HFR, HDR, Laser Projectors 3P/6P – 3D)

 K3 –Audio Formats
 (e.g. object oriented formats – beyond surround – acoustic assisting systems)

 K4 – Film Archives
 (e.g. concepts for digitization– reuse of content – asset management systems)

 K5 – Infrastructures
 (e.g. automation - theatre management systems – satellite/DSL distribution)


University Forum

After the success of the recent two events, another forum with special focus on academic developments will be organized as part of the conference, where students and universities can present their projects.


The presentation duration is 20 minutes. English presentations are accepted. Papers that are commercial or promotional in nature will not be considered.

We encourage your contributions. Dead-line for proposals is January 24th 2016.
Proposals have to be submitted online, including a meaningful abstract (3000 characters), via

Every filing will be confirmed via email. The conference program will be
decided and finalized by the FKTG board in February 2016.

For enquiries please contact:

Managing director of FKTG Fernseh- und Kinotechnische Gesellschaft e.V.
Juergen Burghardt, email:, phone: +49 2734 571106


We appreciate your contributions – The board of FKTG